AI Insights · Timothy · July 2022
Top 5 iOS Casual Games in Kuwait for Q2 2022
Explore the performance of the top 5 casual games on iOS in Kuwait during Q2 2022, featuring insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 casual game apps on iOS in Kuwait demonstrated notable performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends for each of these popular games.
Subway Surfers by Sybo Games ApS showed a consistent increase in weekly revenue, peaking at approximately $2K in the week of May 23. Weekly downloads saw a significant rise towards the end of the quarter, reaching around 4K in the final week of June. Active users also saw an upward trend, starting from around 46K at the beginning of the quarter and climbing to approximately 52K by the end of June.
Head Ball 2 - Soccer Game from MASOMO LIMITED experienced fluctuations in its weekly revenue, with a high of roughly $2.1K in the week of April 11. Downloads peaked at 5K during the same week, but saw a notable decline in subsequent weeks. Active users increased from around 8.8K at the start of the quarter to a peak of 16.4K in mid-April, before settling at approximately 11.8K by the end of June.
Fishdom by Playrix maintained a steady revenue stream throughout the quarter, peaking at around $7K in the week of June 20. Downloads fluctuated, with a high of approximately 2.7K in the first week of May. Active users showed a gradual increase, reaching about 5.7K in the final week of June.
Royal Match from Dream Games saw a significant increase in weekly revenue, hitting a high of approximately $21K in the third week of June. Downloads remained relatively stable, ranging between 1.3K and 1.8K throughout the quarter. Active users grew steadily, starting at around 8.3K and reaching approximately 10.2K by late June.
Lastly, 8 Ball Pool™ by Miniclip.com had consistent weekly revenue, peaking at around $6.2K in late March. Downloads remained steady, with a slight increase to about 1.8K in mid-June. The game maintained a strong active user base, starting at around 55K and peaking at approximately 60K in mid-April.
For more detailed insights and data, visit Sensor Tower.